Title screen, final version.
Title screen, final version.
Opening content warning - inspired by classic PlayStation survival horror games - with hidden text.
Opening content warning - inspired by classic PlayStation survival horror games - with hidden text.
Chapter title cards, Prelude variant.
Chapter title cards, Prelude variant.
Flashlight mechanic test.
Flashlight mechanic test.
Opening scene with dialogue choices.
Opening scene with dialogue choices.
Environmental puzzle design.
Environmental puzzle design.
Story encounter.
Story encounter.
Level design, overworld
Level design, overworld
Level design, interior apartment lobby
Level design, interior apartment lobby
My first project, based on a story concept I've been evolving for a few years.
Last Call is a surreal psychological thriller - largely inspired by the works of David Lynch and horror adventure games such as Echo Night and White Day: A Labyrinth Named School. The project was started in Spring 2020, largely pushed by needing something to do during the initial COVID-19 lockdown.
My work on the project primarily consists of the writing, direction, and design of Last Call. Additionally, I worked on the logo and various graphical assets. A friend and local artist, going by the name Kerry Crowe, has been assisting as the lead artist - working on item icons and comic cutscenes. He also helps as an additional eye and mind when it comes to story and gameplay elements.
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